ChatGPT Matchup Summary (Win Condition and Game Plan)
Zelda wants to stop Chrom’s Jab, Forward Tilt, and Up Tilt with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f), then force Chrom back outside Down Tilt and Forward Air to keep stage control.
In Zelda vs Chrom, the stable plan is to avoid playing directly into Chrom’s Down Tilt and Forward Air and take the landing or ledge route before Chrom can reset.
The table shows that Chrom’s Jab, Forward Tilt, and Up Tilt can be answered by Zelda’s Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Zelda, Chrom’s Down Tilt and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Zelda OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab | 5 | -10 |
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| Forward Tilt | 8 | -15 |
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| Up Tilt | 6 | -22 |
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| Down Tilt | 7 | -5 |
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| Dash Attack | 13 | -21 |
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| Forward Smash | 13 | -28 |
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| Up Smash | 12/13/15/17/19/22 | -29 |
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| Down Smash | 6/21 | -47/-31 |
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| Neutral Air | 6/15 | -6/-6 |
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| Forward Air | 10 | -4 |
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| Back Air | 8 | -6 |
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| Up Air | 5 | -4 |
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| Down Air | 16 | -9/-9 |
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| Neutral B | 21-260 | -15—Shieldbreak |
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| Side B | 9 | -26/-16(air) |
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| Up B | 10/39/53/** | -29 |
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| Down B | 8 (Start of Counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Zelda should not play directly into Chrom’s Down Tilt and Forward Air; wait for Chrom’s Jab, Forward Tilt, and Up Tilt and answer with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f).
- After Zelda blocks Chrom’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f) immediately.
- Zelda should not mash after Chrom’s Down Tilt and Forward Air; take the landing route, escape route, or ledge route first.
- Zelda should finish stocks by breaking Chrom’s landing and recovery routes so Down Tilt and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Chrom start the exchange on Down Tilt and Forward Air terms and giving Zelda’s stage control away for free.
- Having Zelda block Chrom’s Jab, Forward Tilt, and Up Tilt but never answer with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f).
- Sending Zelda too deep after Chrom’s Down Tilt and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Zelda and simplifying Chrom’s Down Tilt and Forward Air-driven advantage sequence.