Zelda vs Ridley

Ridley Matchup (Zelda)

Zelda vs Ridley

Zelda vs Ridley is most stable when you stop playing directly into Ridley's Rapid Jab and Neutral B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Zelda wants to stop Ridley’s Jab 1, Jab 2, and Jab 3 with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f), then force Ridley back outside Rapid Jab and Neutral B to keep stage control.
In Zelda vs Ridley, the stable plan is to avoid playing directly into Ridley’s Rapid Jab and Neutral B and take the landing or ledge route before Ridley can reset.
The table shows that Ridley’s Jab 1, Jab 2, and Jab 3 can be answered by Zelda’s Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Zelda, Ridley’s Rapid Jab and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldZelda OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (+1)
  • OOS Uair (+1)
Jab 25-18
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Jab 34-25
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Rapid Jab4/7/10…**
Rapid Jab Finisher4-38
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Forward Tilt10-12/-10
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
Up Tilt8-14/-12
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
Down Tilt9-15/-12
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
Dash Attack12-16
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (+1)
  • OOS Uair (+1)
Forward Smash18-22
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Up Smash12-24
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Down Smash24-22
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Neutral Air8-8/-7/-9
  • Up B (6f)
  • OOS Bair (+2)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Up Smash (+2)
  • Grab (+3)
Forward Air10/13/16(-14/-13)/(-13/-13)
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
Back Air10-12
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
Up Air11-9/-9
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (+1)
Down Air11-27/-27
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Neutral B29 | 56/65/73/84/92-23 // -1
  • None
Side B (1)22**
Side B (2)22**
Side B (3)10/24/28/32…**
Up B34/36/37-28
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Down B30-29
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Zelda should not play directly into Ridley’s Rapid Jab and Neutral B; wait for Ridley’s Jab 1, Jab 2, and Jab 3 and answer with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f).
  • After Zelda blocks Ridley’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f) immediately.
  • Zelda should not mash after Ridley’s Rapid Jab and Neutral B; take the landing route, escape route, or ledge route first.
  • Zelda should finish stocks by breaking Ridley’s landing and recovery routes so Rapid Jab and Neutral B does not get more neutral reps.

Actions to Avoid

  • Letting Ridley start the exchange on Rapid Jab and Neutral B terms and giving Zelda’s stage control away for free.
  • Having Zelda block Ridley’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f).
  • Sending Zelda too deep after Ridley’s Rapid Jab and Neutral B and letting the reset punish the chase back.
  • Panicking at the ledge as Zelda and simplifying Ridley’s Rapid Jab and Neutral B-driven advantage sequence.

Reference Links

Related Pages