ChatGPT Matchup Summary (Win Condition and Game Plan)
Zelda wants to stop Ridley’s Jab 1, Jab 2, and Jab 3 with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f), then force Ridley back outside Rapid Jab and Neutral B to keep stage control.
In Zelda vs Ridley, the stable plan is to avoid playing directly into Ridley’s Rapid Jab and Neutral B and take the landing or ledge route before Ridley can reset.
The table shows that Ridley’s Jab 1, Jab 2, and Jab 3 can be answered by Zelda’s Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Zelda, Ridley’s Rapid Jab and Neutral B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Zelda OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -16 |
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| Jab 2 | 5 | -18 |
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| Jab 3 | 4 | -25 |
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| Rapid Jab | 4/7/10… | ** | ||
| Rapid Jab Finisher | 4 | -38 |
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| Forward Tilt | 10 | -12/-10 |
| |
| Up Tilt | 8 | -14/-12 |
| |
| Down Tilt | 9 | -15/-12 |
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| Dash Attack | 12 | -16 |
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| Forward Smash | 18 | -22 |
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| Up Smash | 12 | -24 |
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| Down Smash | 24 | -22 |
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| Neutral Air | 8 | -8/-7/-9 |
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| Forward Air | 10/13/16 | (-14/-13)/(-13/-13) |
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| Back Air | 10 | -12 |
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| Up Air | 11 | -9/-9 |
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| Down Air | 11 | -27/-27 |
| |
| Neutral B | 29 | 56/65/73/84/92 | -23 // -1 |
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| Side B (1) | 22 | ** | ||
| Side B (2) | 22 | ** | ||
| Side B (3) | 10/24/28/32… | ** | ||
| Up B | 34/36/37 | -28 |
| |
| Down B | 30 | -29 |
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| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Zelda should not play directly into Ridley’s Rapid Jab and Neutral B; wait for Ridley’s Jab 1, Jab 2, and Jab 3 and answer with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f).
- After Zelda blocks Ridley’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f) immediately.
- Zelda should not mash after Ridley’s Rapid Jab and Neutral B; take the landing route, escape route, or ledge route first.
- Zelda should finish stocks by breaking Ridley’s landing and recovery routes so Rapid Jab and Neutral B does not get more neutral reps.
Actions to Avoid
- Letting Ridley start the exchange on Rapid Jab and Neutral B terms and giving Zelda’s stage control away for free.
- Having Zelda block Ridley’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f).
- Sending Zelda too deep after Ridley’s Rapid Jab and Neutral B and letting the reset punish the chase back.
- Panicking at the ledge as Zelda and simplifying Ridley’s Rapid Jab and Neutral B-driven advantage sequence.