ChatGPT Matchup Summary (Win Condition and Game Plan)
Zelda wants to stop Simon’s Jab 1, Jab 2, and Rapid Jab Finisher with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f), then force Simon back outside Rapid Jab and Forward Air to keep stage control.
In Zelda vs Simon, the stable plan is to avoid playing directly into Simon’s Rapid Jab and Forward Air and take the landing or ledge route before Simon can reset.
The table shows that Simon’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Zelda’s Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Zelda, Simon’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Zelda OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -21 |
| |
| Jab 2 | 3 | -23 |
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| Rapid Jab | 9/12/15… | — | ||
| Rapid Jab Finisher | 3 | -37 |
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| Forward Tilt | 12 | -8/-7 |
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| Up Tilt | 10 | -17 |
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| Down Tilt (1) | 7 | -31 |
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| Down Tilt (2) | 8 | -42/-28 |
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| Dash Attack | 10/13/16/19/22/24 | -26 |
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| Forward Smash | 24 | -28/-26 |
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| Up Smash | 16 | -27/-26 |
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| Down Smash | 14/20 | -33/-30/-27/-24 |
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| Neutral Air | 8… | -12/-11 |
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| Forward Air | 14 | -6/-5/-8 |
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| Back Air | 14 | -6/-5/-8 |
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| Up Air | 14 | -6/-5/-8 |
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| Down Air | 13 | -21/-23 |
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| Neutral B | 30 | -6 |
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| Side B | 19 | -15 |
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| Up B | 6/9/… | ** | ||
| Down B | 18 | ** | ||
| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Zelda should not play directly into Simon’s Rapid Jab and Forward Air; wait for Simon’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f).
- After Zelda blocks Simon’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f) immediately.
- Zelda should not mash after Simon’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
- Zelda should finish stocks by breaking Simon’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Simon start the exchange on Rapid Jab and Forward Air terms and giving Zelda’s stage control away for free.
- Having Zelda block Simon’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f).
- Sending Zelda too deep after Simon’s Rapid Jab and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Zelda and simplifying Simon’s Rapid Jab and Forward Air-driven advantage sequence.