Zelda vs Simon

Simon Matchup (Zelda)

Zelda vs Simon

Zelda vs Simon is most stable when you stop playing directly into Simon's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Zelda wants to stop Simon’s Jab 1, Jab 2, and Rapid Jab Finisher with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f), then force Simon back outside Rapid Jab and Forward Air to keep stage control.
In Zelda vs Simon, the stable plan is to avoid playing directly into Simon’s Rapid Jab and Forward Air and take the landing or ledge route before Simon can reset.
The table shows that Simon’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Zelda’s Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Zelda, Simon’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldZelda OOS Candidate MovesBarely Missed Moves
Jab 15-21
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Jab 23-23
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Rapid Jab9/12/15…
Rapid Jab Finisher3-37
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Forward Tilt12-8/-7
  • Up B (6f)
  • OOS Bair (+2)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Up Smash (+2)
  • Grab (+3)
Up Tilt10-17
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Down Tilt (1)7-31
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Down Tilt (2)8-42/-28
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Dash Attack10/13/16/19/22/24-26
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Forward Smash24-28/-26
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Up Smash16-27/-26
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Down Smash14/20-33/-30/-27/-24
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Neutral Air8…-12/-11
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
Forward Air14-6/-5/-8
  • None
  • Up B (+1)
Back Air14-6/-5/-8
  • None
  • Up B (+1)
Up Air14-6/-5/-8
  • None
  • Up B (+1)
Down Air13-21/-23
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (17f)
  • OOS Uair (17f)
Neutral B30-6
  • Up B (6f)
  • OOS Bair (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
  • Up Smash (+3)
Side B19-15
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Dair (+2)
  • OOS Uair (+2)
Up B6/9/…**
Down B18**
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Zelda should not play directly into Simon’s Rapid Jab and Forward Air; wait for Simon’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f).
  • After Zelda blocks Simon’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f) immediately.
  • Zelda should not mash after Simon’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • Zelda should finish stocks by breaking Simon’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Simon start the exchange on Rapid Jab and Forward Air terms and giving Zelda’s stage control away for free.
  • Having Zelda block Simon’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up B (6f), OOS Bair (9f), OOS Fair (9f), and OOS Nair (9f).
  • Sending Zelda too deep after Simon’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Zelda and simplifying Simon’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages