Zero Suit Samus vs Luigi

Luigi Matchup (Zero Suit Samus)

Zero Suit Samus vs Luigi

Zero Suit Samus vs Luigi is most stable when you never stand in grab range for free, keep forcing awkward approaches, and finish the stock at ledge instead of in a close scramble.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Luigi only needs one close-range opening for the matchup to swing, so the most valuable resource here is not raw damage but all the time he spends failing to enter grab range. Zero Suit Samus is built to protect that band of space with walk-back, dash stop, Zair, and retreating Nair.
When Luigi throws fireballs, the risky mistake is to auto-jump over them and enter the exact anti-air or air-to-air situation he wants. It is usually better to keep showing grounded movement, force an impatient jump or dash, and hit the landing instead of challenging shield point-blank.
The table shows strong punish windows on Up B (1), Down B, Side B, Up Smash, and Down Smash, and those should always be answered with Up B, OOS Uair, OOS Fair, or Grab. On safer buttons like Neutral Air, Back Air, and Up Air, you do not need to swing right away; taking the landing or ledge route is cleaner and much less volatile.
For kills, ledge control is the default. Push Luigi to the edge, cover jump and neutral getup, and only chase offstage when the recovery route is already obvious.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldZero Suit Samus OOS Candidate MovesBarely Missed Moves
Jab 12-13
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
Jab 23-12
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (+1)
Jab 36-19
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Forward Tilt5-18
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up Tilt5-15
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (+2)
Down Tilt5-2
  • None
Dash Attack4/8/12/16/25-17
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Forward Smash12-18
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up Smash9-20
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Down Smash6/14-20/-12
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (+1)
Neutral Air3-3/-5
  • None
  • Up B (+3)
Forward Air7-9
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Back Air6-5/-6
  • None
  • Up B (+1)
Up Air5-2/-4
  • None
Down Air10-8/-8
  • Up B (6f)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • Grab (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
Z Air14-2
  • None
Neutral B17-17
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Side B22-23 to -13/-10
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (+1)
  • OOS Nair (+3)
Up B (1)8-79/-99
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up B (2)6**
Down B10…/40-40
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Grab14
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Protect grab range with walk-back, dash stop, Zair, and retreating Nair until Luigi is forced to overextend.
  • After blocking Up B (1), Down B, Side B, Up Smash, and Down Smash, punish immediately with Up B, OOS Uair, OOS Fair, or Grab.
  • Do not swing on Neutral Air, Back Air, or Up Air just because they touched shield; take the landing or ledge route instead.
  • Use ledge control as the default kill plan, and chase offstage only when the recovery route is already committed.

Actions to Avoid

  • Landing on Luigi’s shield with close aerials and handing over Up B or grab punish damage.
  • Auto-jumping over every fireball and entering the air-to-air situation Luigi was hoping for.
  • Swinging after every blocked Neutral Air, Back Air, or Up Air and letting Luigi reset with another landing mix or Cyclone.
  • Overcommitting offstage when the ledge trap was already the safer, higher-value position.

Reference Links

Related Pages