Zero Suit Samus vs Rosalina and Luma

Rosalina and Luma Matchup (Zero Suit Samus)

Zero Suit Samus vs Rosalina and Luma

Zero Suit Samus vs Rosalina and Luma is decided by separating Luma first, then spending the no-Luma window running directly at Rosalina before the formation is rebuilt.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

What makes this matchup hard is not Rosalina alone, but the time when Luma sits in front and turns every approach angle into a layered check. As long as the pair stays intact, Zero Suit Samus has to thread much narrower openings.
That is why the first job is to dislodge or KO Luma with Zair, Forward Air, and movement that clips the partner without overcommitting into both hurtboxes. Only after Luma is gone should you spend your speed on deeper body pressure, because the no-Luma window before resummon is where Rosalina is most vulnerable.
The table shows strong punish windows on Forward Smash (1), Up Smash (1), Up Smash (2), Dash Attack (1), and Dash Attack (2), and those should be answered with Up B, OOS Uair, OOS Fair, or Grab. Neutral Air (1) is not the place to force a scramble; it is better to wait for the moment Rosalina and Luma drift apart and then take the landing.
For kills, the cleanest routes are catching Rosalina during the post-Luma scramble or punishing the desperate resummon timing, not gambling into a fully assembled wall.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldZero Suit Samus OOS Candidate MovesBarely Missed Moves
Jab 1 (1)5-13
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
Jab 1 (2)4**
Jab 2 (1)6-16
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (+1)
Jab 2 (2)6-16
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (+1)
Jab 3 (1)7-25
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Jab 3 (2)7**
Rapid Jab (1)2/5/8/11…
Rapid Jab (2)3/6/9/12…
Rapid Jab Finisher (1)5-30
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Rapid Jab Finisher (2)5-30
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Forward Tilt (1)7-26
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Forward Tilt (2)8-20
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up Tilt (1)7-22
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up Tilt (2)3-26
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Down Tilt (1)5-22
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Down Tilt (2)8-26
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Dash Attack (1)6/17-31/-19
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Dash Attack (2)6-31/-25
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Forward Smash (1)16-36/-32
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Forward Smash (2)17-21
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up Smash (1)8-34
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up Smash (2)10-34
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Down Smash (1)6/17-30/-18
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Down Smash (2)7/19-21/-18
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Neutral Air (1)9-4/-5
  • None
  • Up B (+2)
Neutral Air (2)7/13**
Forward Air (1)10/13/16/19/22-14/-13
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
Forward Air (2)11**
Back Air (1)9-6
  • Up B (6f)
  • OOS Fair (+3)
  • OOS Uair (+3)
Back Air (2)10**
Up Air (1)8-7/-8/-9
  • Up B (6f)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • Up Smash (+3)
Up Air (2)6**
Down Air (1)17-7/-8/-9
  • Up B (6f)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • Up Smash (+3)
Down Air (2)15**
Neutral B10—91-15 to -9
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Side B10/16/22-22
  • Up B (6f)
  • OOS Fair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Bair (11f)
  • OOS Nair (13f)
  • OOS Dair (17f)
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Separate or remove Luma first, then spend the no-Luma timer pressuring Rosalina directly.
  • After blocking Forward Smash (1), Up Smash (1), Up Smash (2), Dash Attack (1), and Dash Attack (2), punish immediately with Up B, OOS Uair, OOS Fair, or Grab.
  • Do not force a same-beat answer on Neutral Air (1); wait for Rosalina and Luma to desync, then take the landing.
  • Take kills during the no-Luma chase or on the resummon panic, not into a complete two-body wall.

Actions to Avoid

  • Tunneling on Rosalina while Luma stays in front and keeps screening every approach.
  • Backing off after Luma dies and giving the full resummon window back for free.
  • Swinging after every blocked Neutral Air (1) and feeding the two-body punish or reset.
  • Forcing Flip Jump or raw kill calls into the intact wall instead of waiting for the pair to separate.

Reference Links

Related Pages