ChatGPT Matchup Summary (Win Condition and Game Plan)
The real problem in this matchup is not the block wall by itself, but the time Steve gets to mine behind it and refresh the crafting table for free. If you let that breathing room happen, minecart, anvil, and upgraded tools all become much harder to manage.
Because of that, the important step is to close space with short dashes, low jumps, and grounded feints before mining starts, then force shield or movement on the body with Zair, Nair, or grab. Breaking a block matters only when it also interrupts the setup behind it.
The table shows clear punish windows on Down Smash, Forward Smash, Dash Attack, Down Air, and Up Smash, and those should be answered with Up B, OOS Uair, OOS Fair, or Grab every time. By contrast, you do not need to swing on every blocked Up Tilt or Up Air; covering the landing, ledge drift, or post-minecart route is usually stronger.
For kills, it is more reliable to keep Steve underdeveloped, push to ledge, and cover the getup choice with Up Smash or Back Air than to fish for raw Flip Kick in center.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Zero Suit Samus OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab | 4 (Gold: 3) | -10 / (Gold: -9) |
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| Up Tilt | 6 (Gold: 4) | Punch -4 | Wood -3 | Stone -3 |Iron -2 | Gold -1 | Diamond -1 |
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| Down Tilt | 12… | +5 |
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| Dash Attack | 8 (Gold: 8) | Punch -15 | Wood -13 | Stone -12 | Iron -12 | Gold -10 | Diamond -10 |
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| Forward Smash | 13 (Gold: 10) | Punch -22 | Wood -20 | Stone -19 | Iron -18 | Gold -15 | Diamond -17 |
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| Up Smash | 8… | -11 |
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| Down Smash | 8… | -34/-16 |
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| Neutral Air | 4 (Gold: 3) | -10 (Gold: -9) |
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| Forward Air | 8 | Punch -8/-8 | Wood -8/-7 | Stone -7/-7 | Iron -7/-7 | Gold -8/-7 | Diamond -7/-6 |
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| Back Air | 12 | Punch -8/-8 | Wood -7/-7 | Stone -7/-7 | Iron -7/-6 | Gold -7/-7 | Diamond -6/-6 |
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| Up Air | 4 (Gold: 4) | Punch -4 | Wood -3 | Stone -3 | Iron -2 | Gold -1 | Diamond -1 |
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| Down Air | 20 | -14 |
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| Neutral B | ** | — | ||
| Side B | 18 | ** | ||
| Up B | 28 (Ground) / 23 (Air) | ** | ||
| Down B | ** | ** | ||
| Grab | 13 | — | ||
| Dash Grab | 16 | — | ||
| Pivot Grab | 17 | — |
Win Condition Checklist
- Do not camp in front of the wall; pressure the body and the crafting table before mining time stacks up.
- After blocking Down Smash, Forward Smash, Dash Attack, Down Air, and Up Smash, punish immediately with Up B, OOS Uair, OOS Fair, or Grab.
- Do not force instant retaliation on Up Tilt, Up Air, or post-minecart scrambling; cover the next landing or ledge route first.
- Finish stocks by forcing a weak-resource ledge situation and covering the getup with Up Smash or Back Air.
Actions to Avoid
- Standing outside the blocks long enough for free mining and free crafting-table resets.
- Auto-piloting Flip Jump over the wall and landing into anvil or an Up Smash callout.
- Swinging after every blocked Up Tilt or Up Air and letting Steve escape into minecart or a reset.
- Chasing too far offstage when Steve is already resource-starved and the ledge trap was the higher-value position.